![]() ![]() You do not have to activate all of the dice during your turn. You may activate the dice in any order you wish. The dice you roll determine the actions you may take that turn. Take the number of dice specified for your empire's level and roll them.įor example, on the first player's first turn, they'll get 4 dice and 2 ships. Refer to the empire track on your Galaxy Mat. After that occurs, continue play until it gets back to the starting player (who does not take another turn). Play continues until one player reaches 21 victory points or more. Players take turns rolling and activating a number of dice determined by their empire level. Put any remaining Secret Mission cards back into the box face down. These cards are kept secret from other players until the end of the game. Each player looks at both, selects one and slides it under their Galaxy Mat, then discards the other. Shuffle the Secret Mission Cards and deal two to each player. Place the Control Mat and the 7 Action Dice in the center of the table. For example, in a 3 player game, you would place 5 planets in the center. ![]() These are newly discovered planets, ready for colonization. In a 5 player game, only draw 6 Planet Cards. Draw 2 more than the number of players and place each one face up in the center in a line. Start the game with the empire token on the first space of the empire track marked with the star icon. He level of your empire also earns you victory points. The empire level determines how many dice and ships you are able to use during your turn. Players keep track of their empire's level by using the Empire Token on the empire track on their Galaxy Mat. Start the game with 1 culture and 2 energy. Players keep track of their culture and energy levels by placing the corresponding tokens on the resource track on their Galaxy Mat. The other 2 ships are placed on the ship track on the number spaces outlined with a square. Players start the game with 2 ships on the center of their Galaxy Mat, standing upright. Give each player 4 Ships, 1 Culture Token, 1 Energy Token, and 1 Empire Token in their color. The back of the Galaxy Mats, the Rogue Galaxies, are only used for solo play. Give each player a Galaxy Mat in a color of their choice. Whoever has the most victory points at the end of the game wins! Setup Earn victory points ( ) by colonizing planets and increasing your empire's level. Galactic empires are competing to colonize newly discovered planets. ![]() If you maneuver your fleet strategically, select the right planets, and outwit your opponents, you can control the cosmos, leaving your rivals floating on worthless space rocks. Opportunistic rivals from other galaxies are growing just as fast as you and even the universe is not big enough for all your ambitions to come true. However, you are not the only empire looking to expand. You will grow your fleet, expand your influence, and colonize planets in the name of intergalactic conquest. The PS3 version also adds an exclusive Mythological Monsters campaign to play through.Somewhere in the middle of deep space, your galaxy is overpopulated and hopes to expand across the intergalactic planets. The scenario generator is used for single player games and multiplayer matches. The game offers five campaigns (one for each empire) with four scenarios as well as a scenario generator. Build defense installations in a city will affect the battle. red symbols are for close combat infantry), matching gems of that colour will charge the attack bar of the units (if you have two close combat infantry units in your army both will be charged), if the bar is full the unit can attack. Each kind of troop and monster ability has it's own colour (e.g. But beware, these monsters are difficult enemies.Īll battles (land and naval) and mini-games are realised as match-3-games. Another source of artifacts is to fight against monsters of mythology like the Minotaur, which have own territories. The treasures contain gold but also artifacts, which can be equipped by the main hero of the empire but also by the army generals. In other territories there are treasures hidden, which can be opened within a mini-game. Most of the unoccupied territories belong to a barbarian tribe, which has to be defeated to conquer the territory. five per army), move the armies and explore as well as conquer new territories. The player takes control of one of five possible empires (Rome, Greek, Egypt, Persia, Carthage) and tries to conquer the region of the Mediterranean Sea.ĭuring the tactic rounds the game took place on the overview map, where the empires create / expand cities, recruit additional troops (max. Tiny Token Empires is a combination of round-based tactic and match-3 game. ![]()
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